DoD Beta 1.3
正式版今天釋出 . 更新檔案大小 42 MB
Bot v1.6 is released!
has released v1.6 of his HPB
Bot, he give us this info on his site:
That's a lot of new stuff! :) I recently got a
new Dell PC (1.3 Ghz Pentium 4 with GeForce 2
MX video card) and got such a HUGE increase in
framerate from my old PC (300 Mhz Pentium II
with Voodoo card) that the HPB bot was
seriously whippin' this llamas ass!
player models for are now randomly chosen
from the list of available models in the
MOD's models\player folder (i.e. homer,
can now set the bot's topcolor and
bottomcolor for Half-Life deathmatch,
Opposing Force deathmatch, Holy Wars, and
Deathmatch Classic. (See the bot.cfg file
configurable option called
"random_color" to use random
topcolor and bottomcolor for MODs that
allow setting the bot's topcolor and
You can now set how often characters are
dropped or swapped in bot chat messages.
(See bot.cfg file for details)
"%r" to bot chat messages (gets
replaced by random player name).
"%n" or "%r" from
being dropped or swapped in bot chat
and "%r" can now be used
multiple times in a single bot chat
the ability to use '!' as the first
character in bot chat messages if you
don't want the bot to use the
BotChatHumanizer on them (i.e. for URLs or
other text you don't want modified).
a configurable bot reation time before
firing. Bots will pause briefly before
firing when they see a new enemy. This
simulates a human reaction time delay. See
the "bot_reaction_time" in the
teamplay bug where bots wouldn't attack
players on opposing team or would kill
teammates in Half-Life deathmatch and
Opposing Force deathmatch.
bug in TFC where engineers wouldn't wait
until they were close enough before trying
to upgrade teammate's armor, sentry guns,
or dispensers with the spanner (wrench).
engineer bots will upgrade sentry guns on
their team besides their own.
medic bots will now randomly heal the
player between 90% and 120% of their max
sniper bots will now readjust their
position if they have been moved too far
away from a sniper location.
around a bug in DMC where players
sometimes don't spawn with the crowbar.
Bots will now use the shotgun at close
range if the crowbar isn't available.
I quickly decided I needed to add the
"bot_reaction_time" setting to be
able to stand a chance against them. Before I
got my new PC, I didn't realize that the bot's
reaction time was as big as a problem as it
was. Things are MUCH better now. You should at
least be able to get off a shot or two before
the bots kill you now! :)
Also, I had previously posted a message in my
forum, saying that I thought I had found a bug
in DMC where you couldn't select the crowbar
sometimes. This bug was affecting the bots in
close range combat (since they couldn't select
the crowbar that they love SO much). I've
modified the weapons selection so that the DMC
bots will use the shotgun at close range if
they aren't able to use the crowbar. It looks
a little wierd with them blasting players in
the stomach with the shotgun all the time, but
at least they don't just stand there doing
their little "dance" with each other